Courses
Learn what the parts do. Then make them do what you want.
Every course is hands-on and capped at twelve students. They start with the components themselves — what each one actually does — because a student who knows that can design their own circuits instead of following someone else's instructions.
One course running now, two being written.
They're meant to be taken in order. Each one assumes the one before it.
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Now enrolling · Ages 10–14
Foundations — Electricity, Switching and Capacitors
Screen-free. A multimeter, a breadboard, a printed workbook and relaxing music. Sixteen experiments: Ohm's law measured rather than memorised, then buttons, logic gates, a relay that clicks and a circuit that runs by itself.
- Sixteen experiments, one hour a week
- No screens, no code, no soldering
- Keeps the kit, meter included
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Being written
How Components Actually Work
Still no screens. They build the raw material of a semiconductor, get given a problem they can't yet solve, and try — and then find out how a diode and a transistor really work. The measurement that explains it is one they took back in Foundations.
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Being written
Microcontrollers & Prototyping
Where the code comes in. Once they know what the parts do, a microcontroller becomes a way to tell them when to do it — and they can start designing and building their own prototypes.
Why Foundations has no screens. It isn't a rule about technology — it's the order the subject makes sense in. A student who has measured a real circuit knows what they're telling a computer to do when they get to one. Coding comes in the third course, and it lands much harder there.
Start with the free lesson.
One hour, no cost, nothing to commit to. Bring your child along and see whether the room suits them.